Wax Wings Item in Enter The Gungeon

Nov 12, 2021
min reading
Wax Wings Info Cards

Ammunition doesn’t come cheap. Every bullet costs the same, so you’ll need to apply caution to your ammunition selection.  That’s exactly what Wax Wings is designed for, but there could be one sided use for this item. 

If you find yourself in a situation where death is imminent (like an elite Gungeon boss) then don’t hesitate to use your Wax Wings. It will cover you in wax which makes you immune to floor hazards like water, poison/fire goop, and spike/fire traps.

These items never deal damage, they don’t interact with the world, and they shouldn’t be judged for how great or bad they are based on their presence or absence. 

This is especially true of items like Wax Wings, which do nothing to alter your gameplay as a Gungeon dweller. Use what you’ve collected as a Gungeon dweller as you see fit!

hese unique items have properties, and they can be combined to create makeshift gadgets that help you escape a scrap or a gruesome demise. For a list of these artifacts, check out our guide on Enter The Gungeon Relic Watchers. 

We will have a complete list of these items for every boss in the final version of Enter The Gungeon, but for now I want to talk about this Wax Wings item.


The first time your gun fires, your chances of hitting the target are approximately 50/50. After that, they should be even higher. I don't think there's any evidence to suggest that the first fire is unlucky; it's just something you have to overcome too. 

Each shot after the initial one will still be within the target area, so test your guns out and lower their charge levels if you don't like firing three shots at close range.

So, if you think about it, the concept of an item granting flight along with having a high rate of fire and being extremely plentiful is very similar. Having your wings attached to your gun provides safety from enemies while maximizing the damage output of your rifle.

Even a computer cannot run a program with more than a few instructions in any given second. And so when developing a game one needs to quantify the thrill and longevity of each level in order to keep the player interested.

This means that acquiring or losing Wax Wings during gameplay can cause or remove your ability to fly for the rest of the run, depending on how you acquired it.  This dilemma should add multiple layers of edge-guarding to an already challenging game.