ToolsContact

Broccoli Gungeon Explained

Nov 7, 2021
2
min reading
Broccoli info card

Broccoli has a passive item log. It rolls along a horizontal line, without a Mushroom in sight. It appears extremely rarely and must be picked the moment it appears. 

And even then, its appearance is still sporadic at best. Despite what it looks like, Broccoli is not a currency! It’s a passive item that grants you an immunity to the tiny gaps in the walls of the maze that act as one-way doors. 

You can walk through them, but enemies can’t.  This makes them perfect for boss fights, since they might be able to hit you otherwise, but you can just throw stuff at them and watch it bounce off the sides of the tiny gaps in the walls of the maze.

Most passive items are granted to the player at the same time that they would otherwise get their first heart container. Generally, passive items are common or mediocre in usefulness, but sometimes give unusual offensive powers to players at no extra risk.

When picked up, it will increase the rate of fire of the player's currently held weapon by 5%. This effect can stack up to three times for a maximum 30% boosted fire rate. Unlike other passives, it cannot be placed into any item that affects a specific type of weapon or gun.

Results

Take some damage, feel more pain. Take some more, it gets worse and worse. And yet… And yet, you endure, you persevere. 

You may not move faster than a snail or dodge bullets like Staxx the Al Capone Encounter, but if your Broccoli Effect is activated you can better tolerate all of this weightiness of life.

It's the first time that I'm writing code for something that another person can use. 

So I've learned a lot of what works and what doesn't. For instance, testing the code before shipping it. 

Broccoli Gungeon 101

Banana opens a portal to the nearest shop during the room's second phase. 

This is seen when the player takes damage while holding Banana and returns to the first room, where they will see that Banana was swapped with a random item upon death.

Imagine walking through a dark room and seeing something glowing under a table. 

I would bet that the first thing that comes to your mind is not "banana". It's more likely that you think there is some sort of treasure or someone (or something) else with a light. 

The point is, if we can program machines to be as simple as us, we could probably make some interesting discoveries.